In the beginning the problem is “to create”. Solve it. You rejoice in your creation, over indulge and then the problem is “to escape” :P You manage to escape. And thus you create challenges, solve them only to recreate some more.
You wish there was no need to create and escape. Ah boy, did you just add another layer? "To escape {To create and escape}". Good luck :) And the question remains - in 'create and escape' cycles, do I progress? Or do I just revolve around? Food for thought.